⬡ ZARA
Game Designer — Andy Code Platform · Character Animation · Sprite Standards · 3/4 Isometric
📋 Mission Control Art Bible v1.0
The canonical source of truth for all Mission Control game art. Locks in scale, perspective, colour palette, character specs, animation standards, and asset naming conventions. No asset gets generated without referencing this document.
Tile Size
48 × 48 px
Character
32 × 48 px (2/3 tile)
Perspective
3/4 Isometric, 45° elevation
Export Density
2× (downscaled for use)
🎨 Department Colour System
Executive
Imperial Gold
#FFD700
Design
Hot Magenta
#FF0080
Engineering
Electric Cyan
#00F5FF
Research
Deep Violet
#9D00FF
Operations
Matrix Green
#00FF88
Marketing
Neon Orange
#FF6B00
DevOps
Laser Blue
#0088FF
Memory
Soft Indigo
#6644FF
👾 Character Roster
Andy
Executive
Wide shoulders, gold lapel pin
Chloe
Design
Large round magenta glasses, bun
Darren
Design
Oversized hoodie, drawing tablet
Nova
Design
Circuit patterns, cyan eye glow
Remi
Design
Tactical jacket, blueprint tube
Hayden
Engineering
Slouched, headphones around neck
Sam
Engineering
Glasses on nose tip, tablet
Jules
Marketing
Structured blazer, pen aloft
Barry
Research
Wild hair, round specs, pockets stuffed